Although
rotoscoping was accepted and embraced as a time-saving measure and
quality retainer from the onset, the nature of the production meant
that many parts of the animation still needed to be drawn by hand.
Rotoscoping only covered the character's body animations, and were
not involved in their clothing or hair. (This was one of the reasons
why I was initially adverse to switching to Guardian Angel
from Shards of Tranquility;
as the latter was more optimized for rotoscoping, and did not require
that many freehand drawings).
One
of the most challenging parts to animate were the characters' wings.
As per the advice of John Sinari, a guest lecturer that visited my
animation class in semester A, I found that the easiest way to draw
wings steadily between frames was to create a simplified bone
structure first before animating.
Although Rotoscoping was important, oftentimes rough bone structures were still important and played an important role.
On the other hand, bone structure was not always a savior. Some visual references could not be rotoscoped properly because the actress did not follow wardrobe instructions.
On the other hand, bone structure was not always a savior. Some visual references could not be rotoscoped properly because the actress did not follow wardrobe instructions.
No comments:
Post a Comment