Unlike
my previous project, Guardian Angel was primarily inspired by a piece
of music. Thomas Bergersen’s music track Empire
of Angels
provided
much of the backbone of the story’s gestation and development, as I
relied on the soundtrack for action cues, scene moods, and pacing.
This unfortunately makes it difficult (if not impossible) to
separate the film from the music piece.
While
listening to Thomas Bergersen’s Empire
of Angels while
on the the train, the song’s opening reminded me of the ending of
Hans Christian Andersen’s “Little Matchstick Girl”, in which
the spirit of a dying girl’s grandmother takes her soul away to
heaven. I had read multiple illustrated iterations of the story
when I was young, so immediately I could clearly imagine what the
scene would look like.
Although
The Little Matchstick Girl was an excellent source of inspiration, it
ultimately remained nothing but a springboard for my imagination, as
the characters and settings gradually expanded and morphed into
something almost entirely different; the opening scene is the only
scene that bears any sort of congruence to the original material. In
the original story, the matchstick girl is fully cast as a victim of
fate--her father beats her, and she is forced to sell matches in the
biting winter barefoot after a bully attacks her; her role is passive
as the story writes her only reacting, but not affecting the
environment (an exception is made at the end, where passerbys express
grief and regret for allowing the child to die).
Guardian
Angel subverts this by giving the little girl agenda; she does not
just react passively to the environment. Rather, Soul’s
decisions end up carrying dramatic consequences for herself and those
surrounding her, as her decision 1) to chase after the toy airplane
during the bombing raid and 2) chase after the ghost fighter during
their spiritual ascension both resulted in substantial suffering for
the Angel; Soul earns her “happy ending” only after she
personally realizes the effects of her actions and 3) chooses to
abandon the toy airplane on the beach in favor of the Angel’s
embrace.
Creating
a well-balanced story was also an integral part of the scriptwriting
process. Although I knew the story that I wanted to tell from
beginning, it was only so in an abstract sense, and the script went
through a great number of rewrites to bring out the motifs and themes
I wanted to explore. Although I knew from the beginning that I
wanted to juxtapose the tranquil beauty of the little girl’s
ascension with the desolation of the world she had been living, it
was only until the last few rewrites that some of the thematic
details were put into focus. For example, the toy airplane the
little girl chases after was originally a doll. Originally, I had
figured that girls realistically would have preferred dolls over
airplanes, but having the little girl running back to retrieve a toy
aeroplane as enemy warplanes rain bombs from the sky creates a much
more jarring contrast instead of a simple doll. This harsh irony
strengthens and unifies the motif in the film as it is now intimately
tied to the little girl’s character; this in turn strengthens the
ending, where she decides to let it go.
Recently,
I became interested in WWII military aviation--coupled with the fact
that the story featured elaborate scenes of city-wide devastation,
Guardian Angel was certainly destined to be set during somewhere
between 1935 – 1945, or at least a combat situation involving
propeller planes. Although I was personally more interested in
Japanese military aviation of the time (I paid special attention to
the A6M Zero Fighter), I felt that the nature of the story, as well
as the visual images in my head were more fitting to that of the
European theater. Second, I felt that setting the story in the Asian
theater would have made the film unnecessarily controversial.
Prior
to the decision of basing the story near the Battle of Britain and
the Blitz, I had toyed briefly with the idea of designing my own
featured aircraft instead of following historical accuracy. However,
a few factors influenced me otherwise:
- A videogame that I used to play, War Thunder, featured historically accurate 3D models of most WWII-era warplanes, ranging from bombers to fighters. Choosing real-life planes and being able to view said plane in 3D would eliminate the need to create my own concept art of the aircraft
- Friends who were attracted to the Guardian Angel project due to the fact that it featured WWII-era warbirds were upset by my intention to design my own aircraft designs and thus depart from historical accuracy. I was therefore “persuaded” to make the easier choice and retain historical accuracy.
- Personally, I read up on how Michael Bay received a lot of flak for taking “artistic liberties” while making the Pearl Harbor movie, and I did not want to make similar mistakes.
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