When
I first came to CityU, I wanted to study film and visual effects. In
high school, I was geared more towards live-action productions and
treated animated “cartoons” as an immature afterthought. I
liked the old classics, such as Totoro and Disney movies, but
generally regarded them as childish and simplistic, not to mention
that the thought of working every single frame at 24fps was a
colossally inefficient way of making film. Many news articles
that I read seemed to affirm this: that 2D animation was on the
decline and 3D animation and CGI was the future.
Things
changed halfway through my studies as I came to realize how saturated
the CGI market had become. Second, as I did more theoretical
research and hands-on experimentation, the more I realized that many
fundamental aspects of 3D animation (such as walk cycles and weight)
had remained the same irrespective of animation medium. Exposure
to deeper, more philosophical animated films such as Ghost
in the Shell
and
The
Wind Rises
dispelled
the notion that animated films were “for kids only”; in a
stunning twist, I learned that Ghost
in the Shell
actually
was a fundamental inspiration for The
Matrix.
Drawing
characters frame by frame, the aspect of traditional animation that I
had feared so much and as a result had repressed and shunned,
eventually turned out to be its greatest strength and most
mesmerizing experiences of all to me as an artist. Up to that
point, I painted motion only in general, sweeping broadstrokes with
keyframes and interpolation, and had been left wondering why my
animations felt insipid and dull, uninspiring and lifeless. In
comparison, the experience of seeing a pencil-drawn character slowly
come to life is difficult to describe with words; one experiences a
passionate mixture of exhaustion and euphoria, hatred and love;
unlike live shooting, where a director learns to make use of whatever
Lady Fortune leaves at his disposal, one watches one’s animation in
the knowledge that nothing was left to chance, that there was
conscious thought behind every brush stroke and nuance.
By
the time I had fully fallen in love with traditional animation, I was
conflicted. I still liked live-action films for their
photorealism and cinematography, but at the same time, the animated
classics beckoned me with visions of fantastical castles in the sky
and a magically surreal, psychedelic allure that live-action, by
nature, could not easily replicate.
Guardian
Angel
therefore
can be said to be an attempt to be a bridge between both worlds.
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